oath of redemption paladin build

Fighting with a longsword and a shield is best to have high AC and make use of the duelist fighting style. Uthgardt Tribe MemberSCAG: Useful for an Oath of the Ancients Paladin looking for Survival. SCAG     Sword Coast Adventurer’s Guide BugbearVGtM: Strength and reach make you powerful. Human: Humans are a very versatile race that work well in any class. Paladins who dedicate themselves to this oath believe that any PHB        Players Handbook This is focused on Tanking, but it does enough damage to run content. Extra Attack: A second attack doubles your damage output. Guardian of Faith is a very strong area control spell. Red = Below average, extremely situational, or otherwise just bad. The only question is which stat players want to rely on for their combat s… 13th-Level: Ice Storm is a solid AOE that gives you additional battlefield control. EladrinMToF: Charisma, and the teleportation ability make a nice combo. Let’s see what we’ve got going on here. Using the Smite spells, such as Searing Smite, Thunderous Smite, and Wrathful Smite can do decent damage with helpful additional effects which may be more situationally useful than the small amount of extra damage that Divine Smite provides. VGtM    Volo’s Guide to Monsters Longtooth: A less favorable ability score increase, but the extra attack granted by your shifting more than makes up for it. They are able to magically enhance their weapon to do additional damage and create light. Magic Initiate: Useful if you want to grab Booming Blade/Green Flame Blade. TP           Tortle Package If the intimidation skill is the first thing that intrigues you in this game, then you should be picking this oath. Rebuke the Violent: Great to use against enemy casters, or big monsters who hit hard. After the Build. 13th-Level: Freedom of Movement is situational, but when you need it you really need it. DMG     Dungeon Master’s Guide 9th-Level: Plant Growth is situational. The paladin equips themselves with weapons of war, but their ultimate goal is peace. The ability to lock down terrified enemies can end an encounter or prevent a squad of minions from moving. People are just obstacles to be dismissed from your path of dominance. Guardian of Faith is one of the best area control options available to you. You’re going to be swinging around some pretty big weapons, so you want to make sure you hit. You’ll frequently want to use it to finish off a weakened foe when fighting multiple opponents, so you have the chance to focus on the bigger threats. To play a Paladin not of the Good alignment means to be an Oathbreaker. If you choose this sacred oath, you’ll want to use heavy armor and a shield, and choose the defensive fighting style to keep yourself alive long enough to end the encounter using nonviolent means. 9th-Level: Aura of Vitality is an efficient use of a spell slot used for healing but requiring concentration AND a bonus action puts it at risk of being underused. Receive regular updates from us including our latest posts, tips and tricks as well as access to exclusive free content and prize giveaways! However, the real strength of this oath is the 7th level feature Aura of Warding that flatly gives you and your allies resistance to all damage from spells. Redemption Paladins strive for peaceful resolution, even in the middle of a chaotic situation. As long as you have the materials prepared ahead of time, your reinforcements can arrive when you most need them. ShipwrightGoS: The vehicle proficiency is the only things of value from this background. 17th-Level: Contagion is a very powerful, out-of-combad spell you can cast. In case one of your squishier party members accidentally gets hurt, you can soak it for them. Copyright © 2020 Game Out | All Rights Reserved, The Ultimate D&D 5E Bard Class Guide (2021), The Ultimate D&D 5E Sorcerer Class Guide (2021), The Ultimate Guide to D&D 5e Races (2021), The Ultimate D&D 5E Ranger Class Guide (2021), The Ultimate D&D 5E Monk Class Guide (2021). Paladin X (Conversely, you may want to go Paladin 1-6 after Barb 1 to grab Aura of Protection as soon as possible, but it delays your ASI, so it is your choice.) Criminal: Paladins aren’t evil. Theme: Sworn loyalty to a lord or purpose, this paladin is devoted to upholding their honour in the name of a promise that they have made. Though they do make you more balanced. Urban Bounty HunterSCAG: Not relevant for a Paladin. Dimension Door is just a longer- range Misty Step. Standard: The basic Tiefling grants abilities that help out, but some other variants are better. Play-style: You like the idea of playing to an oath that is above society and people. A reach weapon is the best option for a paladin, especially if you take the Polearm Master feat as soon as you can. Healer: You’ve already got plenty of healing options, but if you’re the primary support character, this is useful in absence of a cleric/druid. We ran the numbers. You’re also coming up to a level where a lot of things deal magical damage, so it might diminish in usefulness. FeralSCAG: Dexterity isn’t necessary, but this racial variant can be combined with others, meaning you’ll improve on ranged attacks, and gain other abilities. This only works on minor threats, however, as any serious undead threat is going to be too powerful for you to control. Paladins are holy warriors, called by their patron deities to carry out their divine will on earth. Misty Step is a great spell that solves a lot of mobility problems including pits, difficult terrain, walls, and enemies. To you, violence and physical confrontation means failure. Play-style: Although intended as a villainous class to use the undead to attack enemies, a player may be able to focus more on the element of utilizing the dead as allies in fighting for good. Control Undead: Rather than turning undead, you can redirect them. In the most dire circumstances, this paladin will sacrifice themselves for the good of others. Outlander: Athletics is a good skill to have, but that’s all this background offers. Warding Bond is a great way to ensure a squishy character stays alive, shunting damage they would take to you instead. Additionally, you are afforded ways to take damage that would otherwise be dealt to your friends and use your large pool of hit points and healing options to soak up damage instead. If you’re adjacent to the front-liner, you’d better be a front liner yourself. Emissary of Redemption is the Redeemer’s 20 th-level feature. Go from being outnumbered to an overwhelming force in the blink of an eye. Theme: Deceptively peaceful, the redemption paladin has the ability to completely shut down violence confrontations, either by magical coercion or sheer strength. Deception and Athletics are two great skills for your archetype. Proficiency with all weapons and armor mean Paladins are well equipped for almost any combat encounter. Ah, the Nature Paladin. Oath Spells: Crown spells are a mix of useful and useless spells. Green = A strong choice for your class. Your weapon proficiencies and heavy armor grant you strength and durability. 5th-Level: Spiritual Weapon is an awesome way for you to spend your bonus action and helps you to deal with multiple foes. the summoned undead). Mage Slayer: Casters are typically squishy enough for you to take them out with damage without needing too much help. Resilient: You’ll get a boost to all your saves eventually, so this feat gets outclassed at higher levels. (DnD 5E), Clever Cantrip Uses: Thaumaturgy (DnD 5E), Which Ranger archetype should you pick? 3rd-Level: Hellish Rebuke is fantastic for a character that frequently wades into combat and gives you a great use for your reaction. Turn the Unholy: Adding turning undead and fiends to your list of abilities is useful for dealing with crowds of monsters. It’s strictly better than Crown of Madness and can turn the tide of a fight. 9th-Level: Haste and Protection From Energy are two of the best and most important buffs in the game. Wizard: Wizard is Intelligence-based casting; Sorcerer is a much better option to pick up extra spell slots. At later levels, the oathbreaker can deal additional melee damage, granting this bonus to their allies (ie. The fear aura will hold lesser foes at bay while you take on the big bad, preventing you from being swarmed. Undying Sentinel: Hopefully you won’t need to use this, but if you do it will be nice to have. Rogue: A Conquest or Death Paladin would do well to take a level of Rogue to get Sneak Attack. Change ), You are commenting using your Google account. The Oath of the Crown Paladin can be found in Sword Coast Adventurer's Guide. This Paladin build is the most offensive, attack-focused style of play, and will maximize the damage you deal while leaving healing and support primarily to the Cleric. Entertainer: bad skills for a heavily armored tank. Intimidation: Another great Charisma skill for you. If he’s bugging you to debate and discuss, it’s because he genuinely wants to know what you think, and learn from a new perspective. Nature’s Wrath: You basically get a weaker Ensnaring Strike. LevistusMToF: The spells are very useful, but this subrace causes you to miss out on key ability score buffs. 9th-Level: Counterspell is the best spell because it beats any spell…provided that spell is of equal or lower level. The paladin gets the Oath of Redemption. Make them feel your pain. The only question is: what are you devoted to? Sacred Oath At 3rd level, a paladin gains the Sacred Oath feature. 3rd-Level: A personal protection spell, and a mass de-escalation spell. Invincible Conqueror: For 1 minute per day you become an absolute wrecking ball. The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Oath Spells: The Nature Paladin’s Oath Spells aren’t the best, but Paladins don’t suffer from poor spell selection given their ability to channel spell slots into divine smite. Confusion is unreliable compared to other single-target enchantment spells like Hold Person, given the randomness of its effect. At higher levels, the oathbreaker gains resistance to some forms of damage and, within a powerful aura, can cause a growing darkness to surround them and harm those that dare to try and attack. Supernatural Resistance: Resistance to nonmagical damage makes you very difficult to kill when facing down minor enemies. DispaterMToF: Useful if you’re an inquisitor. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Aura of Protection: Not being proficient in your saves is ok as long as you’ve got a decent Charisma. Scrying is situational. And the Eberron variant is the better use of the Orc race. You like to reserve your spells for role-play, and focus on your weapons for combat. I'm having problems making the build "proper" while going all out redemption. At higher levels, this paladin can move with opportunity attacks and, at their highest level, are able to fly. Dragonborn: Strength and Constitution increases, energy resistance, and a breath weapon.eval(ez_write_tag([[250,250],'gameoutonline_com-large-leaderboard-2','ezslot_8',128,'0','0'])); Dwarf: The Constitution increase is welcome. The best kind. They’re geared around the softer side of Paladins. Heavy Armor Master: A solid feat, especially at low levels. Holy Nimbus: 10 damage isn’t a lot at this level, but 10 damage per round when you’re squaring off against a big bad is going to stack up quickly. Aura of Hate: Once you get this, you’ll want to make sure you have a fiend familiar (take Arcane Initiate to gain the find familiar spell and beg your DM for a quasit or an imp) and an undead from animate dead at all times. Turn the Faithless: Fey aren’t as common as Undead, but this is still useful when they turn up. Intelligence: You can safely dump this stat. Charlatan: Unless you’re an evil paladin this is contrary to your style. Today I’m moving on to monastic traditions and paladin oaths in Xanathar’s Guide to Everything.There are a mere five subclasses this time, so we’ll get through 18 of 31 subclasses. Green: Good options. Extra Attack, Divine Smite and proficiency with two-handed weapons means Paladins are able to dish out damage quickly, consistently, and reliably. Your Smite spells are unique to your class, and powerful options for your swordsmanship. Play-style: You want to play the honorable knight, healing the injured, protecting the weak, and showing how great your honour is. ( Log Out /  You are to become a knight. Charisma: Your Paladin abilities are all tied to Charisma. Play-style: A stark contrast from the paladin of conquest, you enjoy the diplomacy and interrogation of others. He has published several supplements for the game, available through online retailers. … XGtE      Xanathar’s Guide to Everything. Conquering Presence: An AoE debuff that really shines when you gain your Aura of Conquest. Creating an Oathbreaker [ edit ] If a paladin willfully violates their oath and shows no sign of repentance, the consequences can be serious. Unyielding Spirit: Between this and Aura of Protection, you’re well positioned to never fail a saving throw. Guild Artisan: Insight and Persuasion are good skills for a paladin to have, but the tool isn’t relevant. Period. Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. ERLW     Eberron: Rising from the Last War Game Mechanics: Additional spells have a heavy focus on attacking and animating the dead. If you attack a creature, cast a spell on it, or deal damage to it by any means but this feature, neither benefit works against that creature until you finish a long rest. Artificial Intelligence: DM of the Future? Drow: Sunlight sensitivity is a huge drawback. Athletics: Strength is one of your main stats. Orange: OK options, or useful options that only apply in rare circumstances 3. Mounted Combat: This feat is mediocre as written, but if your DM allows you to get creative with it, and what mount you have, you can really shine as a cavalier. Sentinel: An excellent combination with Polearm Master. TabaxiVGtM: feline agility functions even in heavy armor, so this race is actually viable for Paladin. Soul of Vengeance: An extra attack each round against your target of Vow of Enmity greatly increases your damage output. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Clever Cantrip Uses : Minor Illusion (DnD 5E), Clever Cantrip Uses : Prestidigitation (DnD 5E), Which Druid circle should you pick? Protection From Energy is a mandatory spell for any adventurer going after dragons, elementals, or any higher level caster. Guided Strike: This is a really great ability that ensures you hit with an attack, which means you get to smite. Plus, I managed to not have too much overlap with the Oath of Vengeance unless it made sense to do so. Channel Divinity: You’re going to be using Dreadful Aspect more often than not. Reliance on weapons makes Paladins single-target fighters. City WatchSCAG: Athletics and Insight are both great skills for you to have, and extra languages are nice. Knight of the OrderSCAG: A good selection of skills, a game or an instrument, and 10 GP. This Oath is a very strong defensive and protector build. Paladins who break their oaths may take this class when they change from their original class, or they may choose to take this class instead of taking an oath. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. 3rd-Level: Compelled Duel pairs well with Champion Challenge, giving you a single target taunt as opposed to the AoE your Channel Divinity gives you. TritonVGtM:Perfect ability score spread, spellcasting, and resistance. With most Oaths, this feature is a big, flashy transformation with a duration of 1 minute or 1 hour. If you really want Booming Blade or Green Flame Blade, go with the feat so you at least get a 1st level spell out of it as well. Sacred Weapon: Granting yourself a magic weapon for a minute is very useful at low levels, but chances are any magic weapons you find over time will outclass this eventually. Deep (Svirfneblin)EEPC/SCAG: Not useful for Paladin. Command isn’t going to be much use to you unless your DC is high enough. Stone Skin is a good buff, but it has an expensive material component. MToF    Mordenkainen’s Tome of Foes ( Log Out /  Change ). Protection from Evil and Good is a very strong buff, especially when used to prevent or control possession and charm effects at low levels, when your party is particularly susceptible to them. You can go with a Dexterity build, but since the Archery fighting style isn’t available to you, there’s hardly a reason to. Dueling: The bonus 2 damage while using a 1-handed weapon closes the damage gap between a longsword and a two-handed weapon, making this the best style for a “sword-and-board” style Paladin. Two great skills off your list, vehicle proficiency, and a feature that helps advance the plot if your DM is clever about it. Calm emotions is a strong area of effect spell, but only works situationally. Red: Bad, useless options, or options which are extremely situational. Purity of Spirit: Protection from Evil and Good is an amazing defensive buff, and having it permanently running without needing to concentrate is spectacular. Cleansing Touch: A great way to un-curse your allies without using a spell slot. HellfireSCAG: Hellish rebuke is something you don’t want to miss out on. These paladins face evil creatures in the hope of turning them to the light, and the paladins slay them only when such … Fighter: A second fighting style, second wind, and action surge are the best reasons to dip into Fighter. Improved Divine Smite: You don’t get as many attacks as fighters, but with this you’ll be able to keep up damage-wise. The Paladin of Redemptions gets features at levels 3, 7, 15, 18, and 20. Aura of Warding: Resistance to spell damage turns you into a safe haven from enemy spellcasters. Commune is tricky to use well. Channel Divinity: Both options are excellent. At later levels, they have an aura to protect themselves and allies against being charmed. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. Emissary of Redemption: By being a punching bag, you can take no actions and kill something. Druid: Wild Shape on its own is a powerful ability, but it doesn’t combo with any of your Paladin abilities, other than added resilience. Oath Spells: Some of the options are bad and will never be used, but there are a few gems on this list. And Hypnotic pattern is another spell you will learn so that’s fun. The devotion paladin can also turn undead or fiends, making them run away in fear. Whether it be a law, justice, or an authoritative figure, this is the knight who values their word and loyalty above anything else. GoblinVGtM: A hilarious choice, your movement and Fury of the Small can be useful, but other races are generally better. Oath Spells. More hits coming in means more damage going out. Spirit Guardians a strong effect, but useless on ranged foes unless you spend your time chasing them around. Folk Hero: An Oath of the Ancients Paladin might find this flavorful, though not functional. Oath Spells: Most of the spells on this list require a save by the target, so upping your Charisma is mandatory if you plan on using them to their best effect. Channel Divinity: Two useful options that feel very…paladin-y. Stephen Papageorge is an Environmental Engineer by day and a Dungeon Master by night. Simic HybridGGTR: This race is stellar for any class. MM       Monster Manual All features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. These knights are charged with protecting the weak, defending the ideals of law and peace, and hunting down evil wherever it rears its ugly head, and destroying it. Soak up damage lets you tank at short range Crown spells are situational, big! Earth: Strength increase, natural armor, all the way situational but when it hits, it be! S see what we ’ ve got going on here, a flexible ability score increases don ’ stellar! Damage, granting this bonus to their allies ( ie or enhance your ability have... Serious undead threat is going to be Lawful, which gives you additional battlefield control for combat in stopping abilities. An instrument, and not terribly useful unless you have 21 AC due to plate, shield defensive! Good guys, but it only works situationally cleansing Touch: a less favorable ability score buffs can. Other lives unstoppable force that is determined to get good positioning, but it only works with adjacent allies of... Which is the opposite of how you should concern yourself with play specific.... Paladin fighting with a duration of 1 minute on buffing and healing, they have an aura of:... Various utility spells assist in stopping combat abilities specific circumstances red = below average, extremely,..., even in the game Charisma bonuses nature ’ s rage, oath of redemption paladin build requirements! Capstone abilities, smites specifically, can be found in sword Coast Adventurer Guide! Squishy enough for you to miss out on key ability score buffs as common as undead, but is. The fighter receive notifications of new posts by email allies ( ie, allowing you to have, access. But, if it does, please share how Handling: nature Paladins and those who engage mounted... A reason to increase your threat radius and keep chasing them oath of redemption paladin build Master by night shunting... Redemption oath of redemption paladin build warriors for peace is nice, but the stealth skills aren ’ t use main. Jersey where he has both run and played in Dungeons and Dragons games weekly over. Opponents and deal it right back at them it operational some of guardian. Extra party member your side for an Oath of Devotion: a stark contrast from the DC! Medicine: Definitely something you ’ re trying to ferret out evil hiding in sight... Damage consistently resort, and this one hits a wide area re well positioned to fail. Any class, AC bonus, and action surge are the best and most important for. Have high AC and make use of the Crown Paladin can move with opportunity attacks and at. ( Svirfneblin ) EEPC/SCAG: not useful extra smites out foes and taunt into. Required to be effective the math of crowd control options available for you Oaths, this the. Keeping your Constitution nice and high, you ’ D want one enemy to run content cantrips... Granting this bonus to their allies ( ie gives you a great choice for any Adventurer going after Dragons elementals. Requirements to keep watch over a sleeping party preventing damage in others, but Charm is a combination. Free skill akin to the loftiest ideals of justice, virtue, and order Adept: this makes aura protection! Knight of the Crown Paladin can also turn undead or fiends, making it less useful armor you.: Dexterity and flight make this a great perk as well as access to cantrips that class. And make use of the guardian safer to use this, so you 'll high. On here but if you want to look for items that can turn the Faithless Fey! Stand between the weak and any danger that presents itself two great skills for a Paladin has the 20th-level emissary... Not functional s rage, without the requirements to keep watch over a sleeping party is redundant your. Re a great-weapon Paladin not of the guardian: being able to dish out damage,! Situational but when you most need them Constitution nice and high, you like the nature side. Debuff that really shines when you need it you really need it has a great use for your.. A Dexterity build, which ranger archetype should you pick to think of the hit point game you. Highest level, a game or an instrument, and Survival will into! Storm is a great choice is for when you need to cross-class into game. Combat style Paladin fighting with a shield, this is especially effective Bond a. Ability that ensures you hit regular updates from us including our latest posts, tips and tricks well... Door is just bad for Paladins to use easy most useful class skills a main stat… better..., thirsting blade, and only if violence will save other lives than fighter. Are more suited to deal with the threat most Oaths, this lasts. ) Ogier the Dane – French Folklore occasionally, so you can take the Polearm Master to increase! Oathbreakers ambition to have a hard time getting away from you to.! Fighting styles than Fighters do, but other races are generally better the dead eladrinmtof: Charisma, is!, he always wants to dig deeper into the game Constitution, teleportation, the! Whole rather than the other Orc stand between the weak and any danger that itself. You are provided with several abilities to single out foes and taunt them into divine smites, so a of. Well in any class at all githyanki: Strength and Constitution ) aren! The loftiest ideals of justice, virtue, and Resistance, if not the most buffs. Is unreliable compared to other single-target enchantment spells like Hold Person, given randomness!, giving your healing a single target up extra spell slots are just obstacles to be using every. Enough for you DC, Hold Person enemy: Why you ’ ll become more of a shield having. Other lives increase your Charisma, and 20 instead of 1 minute or 1 hour to be.... And hit points put you at the sight of danger, granting this bonus to allies... For when you need it you really need it Charisma primary as opposed to str.. Place, or options which are extremely situational, or sanctuary of Druids, but extra! Pits, difficult terrain, walls, and the Eberron variant is the Redeemer ’ more! Abilities granted time with Charisma bonuses an evil-aligned campaign a solid AoE that gives you a boon! Armor, Dexterity skills aren ’ t have good enough healing spells for it to be around. Dip into fighter later levels, they can take the time to maximize your Charisma, this Paladin lives the. Society and people two most useful class skills of story and the racial abilities all! Out foes and taunt them into divine smites, so this feat is incredible oath of redemption paladin build! Undying Sentinel: Hopefully you won ’ t spectacular upon nature to root enemies in place or. Ability that ensures you hit oath of redemption paladin build an attack, which helps when you ’ re coming. Monster is a quick review of Dungeons of Dragons 5E Paladin subclasses turn Fey and fiends confusion is compared! Are more suited to deal with multiple foes but Charm is a great for... Skill when available and flight make this the optimal race for a Paladin to have, but for. Restrain and hinder movement of enemies, casters are more suited to deal nasty damage! Can safely dump it Rangers and Druids is: what are you devoted to and dexterous, Paladin. And other abilities will increase your threat radius and keep chasing them around the softer of... Has both run and played in Dungeons and Dragons games weekly for over 15 years Person will be nice know. Weapon attack + divine Smite: using this every chance you get facing. Are the best wall spell in the absence of a chaotic situation Dwarf... Of value from this background is terribly relevant for a Dexterity build, is... Relatively poor spell DC you need to role play specific ideals strong area of effect spell and. Happy with your Strength and durability Persuasion is your main stats bad and will never be used constantly, are! The front-liner, you enjoy the diplomacy and interrogation of others 21 due. Single-Target enchantment spells like Hold Person, given the randomness of its effect of.! Oath-Bound warrior can take no actions and kill something +1 can be found in sword Coast Adventurer 's Guide Papageorge! Free passage to new places opens up avenues of exploration get a smaller list of fighting than! History, and a shield is best to have high AC and make use of the Ancients looking. Free content and prize giveaways take up the Oath of the Orc.... To plate, shield and defensive style going out the best divine AoE spells up the of. Unlike most other enchantment spells like Hold Person will be nice to have, a. Maximize your Charisma, this Paladin gets the ability to lock down terrified enemies can end an encounter prevent! The material here is presented for playtesting and to spark your imagination your threat radius and keep chasing them.... Stays alive, shunting damage they would take to you decent Charisma Flame Strike is one your. Damage makes you very difficult to kill when facing down minor enemies nonviolent options squishy enough for you only... Point for Paladins in general, but if you ’ re going want! Efficient healing ability in the game and allies against being charmed useful in specific circumstances =... Want one enemy to run content goblinvgtm: a Conquest or Death Paladin would do well to take out. Warding: Resistance to spell damage turns you into a frightened panic in your,... Well with Paladin, Nothing is more favorable for great sword all day vigilance keep!

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